Day Four: Unity Skinning & Web Deploy

Day Four: Unity Skinning & Web Deploy

Today we dressed the simple 3d assets with some borrowed 2d sprite assets. And might I say it’s looking good. So good in fact that a 1.0 web release is ready! Skinning At the time of creation our game was created with 3D assets, however moving forward the plan...
Day Three: Enemies and Explosions

Day Three: Enemies and Explosions

Thor I have no idea what I’m doing okay. I’m just trying to make a video game. So today we added in spawning enemies and destruction of the player object if it gets hit too many times. Spawning Enemies So to spawn in an enemy in unity we do the follow....
Day Two: Control and Pew Pew

Day Two: Control and Pew Pew

In today’s update we learn how to move on on our own free will and fire a laser! Movement Today we learned to go fast! And by fast I mean go Up, Down, Left, and Right with player environment boxing….. now onto the code for the player class. using...
Day One: Learning the UI and Movement Sorta

Day One: Learning the UI and Movement Sorta

I’ve set off on an adventure to learn how to create and develop video games! Apart of my journey, I’m personally challenging myself to write a blog post every day for 30 days to track my project and reflect on my progress. Don’t consider this a...